Ep 9: Good Night, Night Wight

Credit: The One Ring RPG

How do you piss off an entire party of heroes all at once? 

You put the most beloved companion in mortal danger. 

The Party Business Podcast continues with our adventurers out in the wild at night. Not exactly a great place to be in Middle Earth with orcs and goblins that hate the sun and wolves that hunt in the darkness. 

And those dangers are just the beginning. 

The group has in their captivity one odd fellow: Shanker. Not a great name, even he would admit that. But he knows what has happened to their lost caravan and might be able to lead them there. 

If he has any good left in his heart, that is. 

At spear-point, he begrudgingly has become the group's guide. But, with all the dangers ahead of them, just about anything could happen. 

Will the group find the caravan in time to save it from its goblin-y fate? Not even the wisest can tell. 

Listen to Episode 9 of The Party Business Podcast, Good Night, Night Wight, anywhere you get your podcast or below:

It's finally happening! In this episode, we start to use 2nd edition rules to The One Ring. It's only a small part, but it's a start. 

Shadow points are treated a little differently in the 2nd edition. (We go over rule changes to The One Ring 2nd Edition in this article, btw.) 

Basically, everyone gets Shadow Points based on the terribleness of what they saw. 1-4 points are handed out like horrible candy to the players, and their rolls determine how many they can shake off. 

We introduce that mechanic in this episode as the group faces something bad enough to give them 3 Shadow Points right off the bat. We'll see if they can overcome it. 

Check out the episode below wherever you listen to your podcasts:

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Ep 10: A Storm Gathers

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Ep 8: Bee Line to the Misty Mountains